Wild&Co Expedition Adventure Races offer the ultimate long-format challenge, with teams racing continuously for up to six days across remote and varied terrain.

These events are designed for experienced teams seeking a true expedition-style adventure race, combining trekking, mountain biking, kayaking and additional adventure disciplines, with complex navigation and extended periods between resupply.

Expedition Adventure Race Course Options

There are two course options in a Wild&Co Expedition Adventure Race: a Full Course and a Half Course.

Both courses deliver a genuine expedition racing experience and demand strong teamwork, endurance, navigation skills and self-management.

Full Course

The Full Course is the ultimate test of physical and mental limits. It is the major focus of the event and the crown jewel for most teams. This course is extremely challenging and may have teams on the move for up to six days. Not all teams are expected to complete the Full Course.

With good teamwork and determination, finishing teams can expect to spend anywhere from three days through to the full six days on the course. No specific provisions are made for sleeping, and teams must plan their own sleep and rest strategy.

Half Course

The Half Course is approximately half the distance of the Full Course and is ideal for teams seeking a slightly reduced level of sleep deprivation while still experiencing a true expedition race.

Teams begin the race alongside Full Course teams before branching off onto their specific course. The Half Course is often interwoven with the Full Course, meaning teams may travel many of the same sections.

Teams in this category have the full six days to complete the Half Course.

Which Expedition Course Is Right for You?

The choice is entirely up to you; however, teams new to expedition-length racing are encouraged to consider the Half Course as a first step. The shorter distance and extended time increase the likelihood of finishing and allow teams more opportunity to recover from navigational errors and manage fatigue.

Novice teams are welcome to enter the Full Course but must understand that it is extremely hard, technical and that there is a real possibility they may not finish. That said, many teams have successfully completed the Full Course in the past — the challenge is yours to accept.

Course Release

A course outline and logistics diagram will be released approximately one week prior to the event as part of the event information kit. This allows teams to finalise equipment, food planning and travel logistics, and arrive with only the equipment required.

Lock Down & Course Briefing

Approximately 3–4 hours before the race start, teams enter a formal Lock Down period.

During Lock Down:

  • Teams receive detailed course maps and the official course booklet

  • The full course is revealed for the first time

  • Teams must remain in the Lock Down area until the race start

  • Access to phones, internet, tablets and external communication is prohibited

The Lock Down area typically includes an indoor space with tables, chairs, power, food and drink, as well as immediate access to team trunks and bike boxes for final adjustments.

Non-racing bags may be left in Lock Down and will be securely stored during the race and returned at the finish.

Only race officials and accredited media are permitted in the Lock Down area. Family and friends may attend the race start line but are not permitted in Lock Down.

Expedition Adventure Race Distances

Full Course

In very general terms, Full Course teams can expect an approximate total distance of 500km, including:

  • Trekking: ~125km

  • Mountain biking: ~250km

  • Kayaking: ~125km

  • Plus additional adventure disciplines

Half Course

In very general terms, Half Course teams can expect an approximate total distance of 250km, including:

  • Trekking: ~50km

  • Mountain biking: ~130km

  • Kayaking: ~50km

  • Plus additional adventure disciplines

Expedition Adventure Race Format

Expedition Adventure Races are linear events. All teams begin at the same location and navigate through each leg consecutively. At the end of each leg is a Transition Area, where teams change disciplines.

At most Transition Areas, teams may be met by race staff and any supporters who choose to attend.

Teams may be transported to the start line; however, the race will always finish at Race HQ.

While on the course, team members must remain within 100 metres of each other at all times. If a team member withdraws, the team will not receive an official finishing place. Teams may be permitted to continue Unranked, provided a minimum of two competitors remain.

The winning team in each category is the first team to cross the finish line after successfully navigating all legs of the course and finishing with all original team members.

Cut-Offs & Time Limits

The aim of expedition racing is to challenge teams non-stop for the full six days. Even slower teams should be able to remain on the course for the entire event duration, regardless of progress.

Teams must, however, return to Race HQ for the official race finish.